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Mental Health for Elementary (Grades 1-5) ESTEAM® Design Challenge in a Box

Mental Health for Elementary (Grades 1-5) ESTEAM® Design Challenge in a Box

Regular price $100.00 USD
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Students will enjoy brainstorming, prototyping, pitching, and iterating while creating a product or app to help their peers when they have big feelings.

They will rapidly prototype a physical product and can choose to storyboard a service business or use a graphic organizer to model a digital product with an app wireframe.

What’s included:

  • 1 ready-to-go entrepreneurial design challenge activity on the topic of mental health
  • 1 set of 15 pre-made bags with physical materials (tape, pipe cleaners, notecards, foil, paperclips, craft sticks)
  • Facilitator guide with step-by-step instructions, discussion prompts, and student reflection tools
  • 4 extension activities including: graphic organizers for app prototyping, feedback, market research, revenue generation, & business model
  • 12 mindset posters to reinforce entrepreneurial thinking
  • 1 deck of entrepreneurial mindset cards

More details:

  • 30 mins to 2+ hours of programming, depending on the use of extensions
  • Serves up to 30 students

Check out the ESTEAM® Design Challenge Program Deck to see what it looks like for both youth and instructors.

Whether you run the challenge in a single session or extend it to include additional skills such as market research and business model, STEAM (Science, Technology, Engineering, Art & Math) Learning is brought to life through an Entrepreneurial lens with this challenge. Your students will have FUN while developing valuable mindsets & skills that will help them in their personal and academic lives and support future workforce development. 

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