How to Teach Creativity (Grades 1-2)
How to Teach Creativity (Grades 1-2)
Digital download
A creativity lesson for grades 1-2
Young learners discover that they are naturally creative and that it is safe to think differently. Across 240 minutes, students play creative design challenges, plan a diner on Planet Mooz, walk the tightrope and solve observation mysteries. They start to see themselves as idea people.
Grades: 1-2 | Teaching time: 240 minutes | Format: digital download with lesson plans, slides and printables
What's included
- Preparation guide: Simple setup steps and a materials list so you can start teaching quickly.
- Guided lesson plans: Step-by-step instructions with timing and teaching tips written for early learners.
- Kid-friendly slides: Bright, simple visuals that keep young students focused and moving.
- Printable handouts: Activity and drawing sheets sized for small hands.
What students do
- This Is NOT...: Students imagine new uses for an everyday object.
- Creative Play Design Challenges: Students build and invent through guided play.
- Planet Mooz Diner: Students plan a restaurant for alien customers.
- Intro to Creativity: Students learn what creativity looks like.
- Walk the Tightrope: Students take small creative risks in a safe setting.
- Five Senses I Spy: Students use all five senses to notice details.
- Egg Observation: Students practice careful observation.
- Mystery Object: Students use clues to figure out an unknown object.
What students practice
- Students build confidence in their own imagination.
- Students find more than one answer to a challenge.
- Students take creative risks and learn from mistakes.
- Students see themselves as people with good ideas.
Who it's for
Educators use this module in early elementary classrooms, gifted and enrichment programs, STEM clubs, afterschool programs, homeschool families, summer camps and family engagement nights.
Frequently asked questions
How long does this lesson take?
Plan for about 240 minutes of instruction. You can teach it in one block or split it across several class periods.
Do I need a business background to teach it?
No. The guide walks you through every activity with step-by-step instructions, timing and teaching tips, so classroom teachers, afterschool leaders and parents can all teach it.
What supplies do I need?
The preparation guide lists every material. Most activities use paper, markers and other everyday classroom supplies.
Is the curriculum evidence-based?
Yes. VentureLab documents the research behind this curriculum in our ESSA evidence packet.
How do I get the files?
This is a digital product. After checkout, check your email for the link to download your files.
Can I share the files with other teachers?
The VentureLab curriculum license explains how you can use and share the materials.
Your purchase supports VentureLab, a nonprofit that brings entrepreneurship education to young people in San Antonio, St. Louis and classrooms across the country.
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