How to Introduce Entrepreneurship (Grades 1-2)
How to Introduce Entrepreneurship (Grades 1-2)
Digital download
A first entrepreneurship lesson for grades 1-2
Young learners discover that they do not have to wait until they grow up to solve problems. In 120 minutes, students learn what an entrepreneur is, start an idea journal, help a character named Heather solve a problem and draw their future selves. Start here if your students are new to entrepreneurship.
Grades: 1-2 | Teaching time: 120 minutes | Format: digital download with lesson plans, slides and printables
What's included
- Preparation guide: Simple setup steps and a materials list so you can start teaching quickly.
- Guided lesson plans: Step-by-step instructions with timing and teaching tips written for early learners.
- Kid-friendly slides: Bright, simple visuals that keep young students focused and moving.
- Printable handouts: Activity and drawing sheets sized for small hands.
What students do
- What Is an Entrepreneur?: Students explore the word through play.
- The Idea Journal and Song: Students make capturing ideas a daily habit.
- Help Heather!: Students use empathy to solve a real-world problem.
- Young Visionaries: Students learn about real entrepreneurs and draw their own future.
What students practice
- Students explain what an entrepreneur does.
- Students notice problems and think of ways to help.
- Students capture their ideas in a journal.
- Students picture themselves as future innovators.
Who it's for
Educators use this module in early elementary classrooms, gifted and enrichment programs, STEM time, afterschool clubs, homeschool co-ops, summer camps and family learning nights.
Frequently asked questions
How long does this lesson take?
Plan for about 120 minutes of instruction. You can teach it in one block or split it across several class periods.
Do I need a business background to teach it?
No. The guide walks you through every activity with step-by-step instructions, timing and teaching tips, so classroom teachers, afterschool leaders and parents can all teach it.
What supplies do I need?
The preparation guide lists every material. Most activities use paper, markers and other everyday classroom supplies.
Is the curriculum evidence-based?
Yes. VentureLab documents the research behind this curriculum in our ESSA evidence packet.
How do I get the files?
This is a digital product. After checkout, check your email for the link to download your files.
Can I share the files with other teachers?
The VentureLab curriculum license explains how you can use and share the materials.
Your purchase supports VentureLab, a nonprofit that brings entrepreneurship education to young people in San Antonio, St. Louis and classrooms across the country.
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